remove preexisting save/restore playqueue handlers

This commit is contained in:
jeffvli
2025-11-13 10:27:11 -08:00
parent 528205f113
commit a566509f5b
3 changed files with 3 additions and 97 deletions
-20
View File
@@ -2,26 +2,10 @@ import { ipcRenderer, IpcRendererEvent } from 'electron';
import { isLinux, isMacOS, isWindows } from '../main/utils';
const saveQueue = (data: Record<string, any>) => {
ipcRenderer.send('player-save-queue', data);
};
const restoreQueue = () => {
ipcRenderer.send('player-restore-queue');
};
const openItem = async (path: string) => {
return ipcRenderer.invoke('open-item', path);
};
const onSaveQueue = (cb: (event: IpcRendererEvent) => void) => {
ipcRenderer.on('renderer-save-queue', cb);
};
const onRestoreQueue = (cb: (event: IpcRendererEvent, data: Partial<any>) => void) => {
ipcRenderer.on('renderer-restore-queue', cb);
};
const playerErrorListener = (cb: (event: IpcRendererEvent, data: { code: number }) => void) => {
ipcRenderer.on('player-error-listener', cb);
};
@@ -58,12 +42,8 @@ export const utils = {
isWindows,
logger,
mainMessageListener,
onRestoreQueue,
onSaveQueue,
openItem,
playerErrorListener,
restoreQueue,
saveQueue,
};
export type Utils = typeof utils;