mirror of
https://github.com/jeffvli/feishin.git
synced 2026-06-20 02:14:23 +02:00
clean up discord rpc implementation with usePlayerEvents
This commit is contained in:
@@ -5,6 +5,7 @@ import React, { useCallback, useEffect, useRef, useState } from 'react';
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import { api } from '/@/renderer/api';
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import { api } from '/@/renderer/api';
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import { useItemImageUrl } from '/@/renderer/components/item-image/item-image';
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import { useItemImageUrl } from '/@/renderer/components/item-image/item-image';
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import { usePlayerEvents } from '/@/renderer/features/player/audio-player/hooks/use-player-events';
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import {
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import {
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useIsRadioActive,
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useIsRadioActive,
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useRadioPlayer,
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useRadioPlayer,
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@@ -36,6 +37,7 @@ const DiscordStatusDisplayType = {
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} as const;
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} as const;
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type ActivityState = [QueueSong | undefined, number, PlayerStatus];
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type ActivityState = [QueueSong | undefined, number, PlayerStatus];
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type ActivityTrigger = 'initial' | 'interval' | 'seek' | 'status_change' | 'track_change';
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const MAX_FIELD_LENGTH = 127;
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const MAX_FIELD_LENGTH = 127;
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const MAX_URL_LENGTH = 256;
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const MAX_URL_LENGTH = 256;
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@@ -64,22 +66,24 @@ export const useDiscordRpc = () => {
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const imageUrlRef = useRef<null | string | undefined>(imageUrl);
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const imageUrlRef = useRef<null | string | undefined>(imageUrl);
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const previousEnabledRef = useRef<boolean>(discordSettings.enabled);
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const previousEnabledRef = useRef<boolean>(discordSettings.enabled);
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const intervalRef = useRef<NodeJS.Timeout | null>(null);
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const intervalRef = useRef<NodeJS.Timeout | null>(null);
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const previousActivityStateRef = useRef<ActivityState | null>(null);
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const discordEnabledRef = useRef<boolean>(discordSettings.enabled);
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const privateModeRef = useRef<boolean>(privateMode);
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// Update imageUrl ref when it changes
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useEffect(() => {
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useEffect(() => {
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imageUrlRef.current = imageUrl;
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imageUrlRef.current = imageUrl;
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}, [imageUrl]);
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}, [imageUrl]);
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useEffect(() => {
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discordEnabledRef.current = discordSettings.enabled;
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}, [discordSettings.enabled]);
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useEffect(() => {
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privateModeRef.current = privateMode;
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}, [privateMode]);
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const setActivity = useCallback(
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const setActivity = useCallback(
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async (current: ActivityState, previous: ActivityState) => {
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async (current: ActivityState, trigger: ActivityTrigger) => {
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// Check if track changed by comparing with previous state
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const song = current[0];
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const song = current[0];
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const previousSong = previous[0];
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const trackChangedByState =
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song && previousSong
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? song._uniqueId !== previousSong._uniqueId
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: song !== previousSong;
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const trackChanged = song ? lastUniqueId !== song._uniqueId : false;
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const trackChanged = song ? lastUniqueId !== song._uniqueId : false;
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const isPlayingRadio = isRadioActive && isRadioPlaying;
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const isPlayingRadio = isRadioActive && isRadioPlaying;
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@@ -103,6 +107,7 @@ export const useDiscordRpc = () => {
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meta: {
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meta: {
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reason,
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reason,
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status: current[2],
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status: current[2],
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trigger,
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},
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},
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});
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});
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return discordRpc?.clearActivity();
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return discordRpc?.clearActivity();
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@@ -152,6 +157,7 @@ export const useDiscordRpc = () => {
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showAsListening: discordSettings.showAsListening,
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showAsListening: discordSettings.showAsListening,
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stationName: stationName || 'Radio',
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stationName: stationName || 'Radio',
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title,
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title,
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trigger,
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},
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},
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});
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});
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discordRpc?.setActivity(activity);
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discordRpc?.setActivity(activity);
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@@ -162,20 +168,7 @@ export const useDiscordRpc = () => {
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return;
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return;
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}
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}
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/*
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if (trackChanged) {
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1. If the song has just started, update status
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2. If we jump more then 1.2 seconds from last state, update status to match
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3. If the current song id is completely different, update status
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4. If the player state changed, update status
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*/
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if (
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previous[1] === 0 ||
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Math.abs(current[1] - previous[1]) > 1.2 ||
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trackChangedByState ||
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trackChanged ||
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current[2] !== previous[2]
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) {
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if (trackChangedByState || trackChanged) {
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logFn.debug(logMsg[LogCategory.EXTERNAL].discordRpcTrackChanged, {
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logFn.debug(logMsg[LogCategory.EXTERNAL].discordRpcTrackChanged, {
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category: LogCategory.EXTERNAL,
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category: LogCategory.EXTERNAL,
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meta: {
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meta: {
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@@ -187,17 +180,7 @@ export const useDiscordRpc = () => {
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setlastUniqueId(song._uniqueId);
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setlastUniqueId(song._uniqueId);
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}
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}
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let reason: string;
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const reason = trigger;
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if (trackChangedByState || trackChanged) {
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reason = 'track_changed';
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} else if (previous[1] === 0) {
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reason = 'song_started';
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} else if (Math.abs(current[1] - previous[1]) > 1.2) {
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reason = 'time_jump';
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} else {
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reason = 'player_state_changed';
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}
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const start = Math.round(Date.now() - current[1] * 1000);
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const start = Math.round(Date.now() - current[1] * 1000);
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const end = Math.round(start + song.duration);
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const end = Math.round(start + song.duration);
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@@ -348,28 +331,14 @@ export const useDiscordRpc = () => {
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displayType: discordSettings.displayType,
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displayType: discordSettings.displayType,
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hasLargeImage: !!activity.largeImageKey,
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hasLargeImage: !!activity.largeImageKey,
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hasTimestamps: !!(activity.startTimestamp && activity.endTimestamp),
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hasTimestamps: !!(activity.startTimestamp && activity.endTimestamp),
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previousStatus: previous[2],
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previousTime: previous[1],
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reason,
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reason,
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showAsListening: discordSettings.showAsListening,
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showAsListening: discordSettings.showAsListening,
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songName: song.name,
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songName: song.name,
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trackChanged: trackChangedByState || trackChanged,
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trackChanged,
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trigger,
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},
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},
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});
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});
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discordRpc?.setActivity(activity);
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discordRpc?.setActivity(activity);
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} else {
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logFn.debug(logMsg[LogCategory.EXTERNAL].discordRpcUpdateSkipped, {
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category: LogCategory.EXTERNAL,
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meta: {
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currentStatus: current[2],
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currentTime: current[1],
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previousStatus: previous[2],
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previousTime: previous[1],
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timeDiff: Math.abs(current[1] - previous[1]),
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trackChanged: trackChangedByState || trackChanged,
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},
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});
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}
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},
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},
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[
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[
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discordSettings.showAsListening,
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discordSettings.showAsListening,
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@@ -390,7 +359,7 @@ export const useDiscordRpc = () => {
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],
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],
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);
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);
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const debouncedSetActivity = useDebouncedCallback(setActivity, 500);
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const debouncedSetActivity = useDebouncedCallback(setActivity, 1000);
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// Quit Discord RPC if it was enabled and is now disabled
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// Quit Discord RPC if it was enabled and is now disabled
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useEffect(() => {
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useEffect(() => {
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@@ -409,95 +378,110 @@ export const useDiscordRpc = () => {
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}
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}
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}, [discordSettings.clientId, privateMode, discordSettings.enabled]);
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}, [discordSettings.clientId, privateMode, discordSettings.enabled]);
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useEffect(() => {
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const getCurrentActivityState = useCallback((): ActivityState => {
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if (!discordSettings.enabled || privateMode) {
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return;
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}
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const getCurrentActivityState = (): ActivityState => {
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const state = usePlayerStore.getState();
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const state = usePlayerStore.getState();
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const currentSong = state.getCurrentSong();
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return [
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const currentTime = useTimestampStoreBase.getState().timestamp;
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state.getCurrentSong(),
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const status = state.player.status;
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useTimestampStoreBase.getState().timestamp,
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return [currentSong, currentTime, status];
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state.player.status,
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};
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const resetInterval = () => {
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if (intervalRef.current) {
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clearInterval(intervalRef.current);
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}
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intervalRef.current = setInterval(() => {
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const current = getCurrentActivityState();
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const previous = previousActivityStateRef.current || current;
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debouncedSetActivity(current, previous);
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previousActivityStateRef.current = current;
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}, 15000);
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};
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resetInterval();
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const initialState = getCurrentActivityState();
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let previousUniqueId = initialState[0]?._uniqueId || '';
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previousActivityStateRef.current = initialState;
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// Set activity immediately when Discord RPC is enabled
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debouncedSetActivity(initialState, initialState);
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const unsubSongChange = usePlayerStore.subscribe(
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(state): ActivityState => {
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const currentSong = state.getCurrentSong();
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const currentTime = useTimestampStoreBase.getState().timestamp;
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const status = state.player.status;
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return [currentSong, currentTime, status];
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},
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(current, previous) => {
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const currentUniqueId = current[0]?._uniqueId || '';
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const trackChanged = previousUniqueId !== currentUniqueId;
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if (trackChanged && current[0]) {
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resetInterval();
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previousUniqueId = currentUniqueId;
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}
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const activity: ActivityState = [
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current[0] as QueueSong,
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current[1] as number,
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current[2] as PlayerStatus,
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];
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];
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}, []);
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// Use the ref as the source of truth for previous state
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const clearRefreshInterval = useCallback(() => {
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const previousActivity: ActivityState =
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previousActivityStateRef.current ||
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(previous
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? [
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previous[0] as QueueSong,
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previous[1] as number,
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previous[2] as PlayerStatus,
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]
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: activity);
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debouncedSetActivity(activity, previousActivity);
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previousActivityStateRef.current = activity;
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},
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);
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return () => {
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unsubSongChange();
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if (intervalRef.current) {
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if (intervalRef.current) {
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clearInterval(intervalRef.current);
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clearInterval(intervalRef.current);
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intervalRef.current = null;
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intervalRef.current = null;
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}
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}
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}, []);
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const emitActivityUpdateRef = useRef<(next: ActivityState, trigger: ActivityTrigger) => void>(
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() => {},
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);
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const resetRefreshInterval = useCallback(() => {
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clearRefreshInterval();
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intervalRef.current = setInterval(() => {
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const current = getCurrentActivityState();
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emitActivityUpdateRef.current(current, 'interval');
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}, 15000);
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}, [clearRefreshInterval, getCurrentActivityState]);
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const emitActivityUpdate = useCallback(
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(next: ActivityState, trigger: ActivityTrigger) => {
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debouncedSetActivity(next, trigger);
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resetRefreshInterval();
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},
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[debouncedSetActivity, resetRefreshInterval],
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);
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useEffect(() => {
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emitActivityUpdateRef.current = emitActivityUpdate;
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}, [emitActivityUpdate]);
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useEffect(() => {
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if (!discordSettings.enabled || privateMode) {
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clearRefreshInterval();
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return;
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}
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const initialState = getCurrentActivityState();
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emitActivityUpdate(initialState, 'initial');
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return () => {
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clearRefreshInterval();
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};
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};
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}, [
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}, [
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debouncedSetActivity,
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clearRefreshInterval,
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discordSettings.clientId,
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discordSettings.enabled,
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discordSettings.enabled,
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emitActivityUpdate,
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getCurrentActivityState,
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privateMode,
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privateMode,
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setActivity,
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]);
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]);
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usePlayerEvents(
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{
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onCurrentSongChange: ({ song }) => {
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if (!discordEnabledRef.current || privateModeRef.current) {
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return;
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}
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const playerState = usePlayerStore.getState();
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const activityState: ActivityState = [
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song,
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useTimestampStoreBase.getState().timestamp,
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playerState.player.status,
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];
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emitActivityUpdateRef.current(activityState, 'track_change');
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},
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onPlayerSeekToTimestamp: ({ timestamp }) => {
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if (!discordEnabledRef.current || privateModeRef.current) {
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return;
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}
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const playerState = usePlayerStore.getState();
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const activityState: ActivityState = [
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playerState.getCurrentSong(),
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timestamp,
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playerState.player.status,
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];
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emitActivityUpdateRef.current(activityState, 'seek');
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},
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onPlayerStatus: ({ status }) => {
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if (!discordEnabledRef.current || privateModeRef.current) {
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return;
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}
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const playerState = usePlayerStore.getState();
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const activityState: ActivityState = [
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playerState.getCurrentSong(),
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useTimestampStoreBase.getState().timestamp,
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status,
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];
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emitActivityUpdateRef.current(activityState, 'status_change');
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},
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},
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[],
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);
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};
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};
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const DiscordRpcHookInner = () => {
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const DiscordRpcHookInner = () => {
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Reference in New Issue
Block a user