clean up discord rpc implementation with usePlayerEvents

This commit is contained in:
jeffvli
2026-05-28 01:50:29 -07:00
parent 1f5907716f
commit 8acd585630
@@ -5,6 +5,7 @@ import React, { useCallback, useEffect, useRef, useState } from 'react';
import { api } from '/@/renderer/api'; import { api } from '/@/renderer/api';
import { useItemImageUrl } from '/@/renderer/components/item-image/item-image'; import { useItemImageUrl } from '/@/renderer/components/item-image/item-image';
import { usePlayerEvents } from '/@/renderer/features/player/audio-player/hooks/use-player-events';
import { import {
useIsRadioActive, useIsRadioActive,
useRadioPlayer, useRadioPlayer,
@@ -36,6 +37,7 @@ const DiscordStatusDisplayType = {
} as const; } as const;
type ActivityState = [QueueSong | undefined, number, PlayerStatus]; type ActivityState = [QueueSong | undefined, number, PlayerStatus];
type ActivityTrigger = 'initial' | 'interval' | 'seek' | 'status_change' | 'track_change';
const MAX_FIELD_LENGTH = 127; const MAX_FIELD_LENGTH = 127;
const MAX_URL_LENGTH = 256; const MAX_URL_LENGTH = 256;
@@ -64,22 +66,24 @@ export const useDiscordRpc = () => {
const imageUrlRef = useRef<null | string | undefined>(imageUrl); const imageUrlRef = useRef<null | string | undefined>(imageUrl);
const previousEnabledRef = useRef<boolean>(discordSettings.enabled); const previousEnabledRef = useRef<boolean>(discordSettings.enabled);
const intervalRef = useRef<NodeJS.Timeout | null>(null); const intervalRef = useRef<NodeJS.Timeout | null>(null);
const previousActivityStateRef = useRef<ActivityState | null>(null); const discordEnabledRef = useRef<boolean>(discordSettings.enabled);
const privateModeRef = useRef<boolean>(privateMode);
// Update imageUrl ref when it changes
useEffect(() => { useEffect(() => {
imageUrlRef.current = imageUrl; imageUrlRef.current = imageUrl;
}, [imageUrl]); }, [imageUrl]);
useEffect(() => {
discordEnabledRef.current = discordSettings.enabled;
}, [discordSettings.enabled]);
useEffect(() => {
privateModeRef.current = privateMode;
}, [privateMode]);
const setActivity = useCallback( const setActivity = useCallback(
async (current: ActivityState, previous: ActivityState) => { async (current: ActivityState, trigger: ActivityTrigger) => {
// Check if track changed by comparing with previous state
const song = current[0]; const song = current[0];
const previousSong = previous[0];
const trackChangedByState =
song && previousSong
? song._uniqueId !== previousSong._uniqueId
: song !== previousSong;
const trackChanged = song ? lastUniqueId !== song._uniqueId : false; const trackChanged = song ? lastUniqueId !== song._uniqueId : false;
const isPlayingRadio = isRadioActive && isRadioPlaying; const isPlayingRadio = isRadioActive && isRadioPlaying;
@@ -103,6 +107,7 @@ export const useDiscordRpc = () => {
meta: { meta: {
reason, reason,
status: current[2], status: current[2],
trigger,
}, },
}); });
return discordRpc?.clearActivity(); return discordRpc?.clearActivity();
@@ -152,6 +157,7 @@ export const useDiscordRpc = () => {
showAsListening: discordSettings.showAsListening, showAsListening: discordSettings.showAsListening,
stationName: stationName || 'Radio', stationName: stationName || 'Radio',
title, title,
trigger,
}, },
}); });
discordRpc?.setActivity(activity); discordRpc?.setActivity(activity);
@@ -162,20 +168,7 @@ export const useDiscordRpc = () => {
return; return;
} }
/* if (trackChanged) {
1. If the song has just started, update status
2. If we jump more then 1.2 seconds from last state, update status to match
3. If the current song id is completely different, update status
4. If the player state changed, update status
*/
if (
previous[1] === 0 ||
Math.abs(current[1] - previous[1]) > 1.2 ||
trackChangedByState ||
trackChanged ||
current[2] !== previous[2]
) {
if (trackChangedByState || trackChanged) {
logFn.debug(logMsg[LogCategory.EXTERNAL].discordRpcTrackChanged, { logFn.debug(logMsg[LogCategory.EXTERNAL].discordRpcTrackChanged, {
category: LogCategory.EXTERNAL, category: LogCategory.EXTERNAL,
meta: { meta: {
@@ -187,17 +180,7 @@ export const useDiscordRpc = () => {
setlastUniqueId(song._uniqueId); setlastUniqueId(song._uniqueId);
} }
let reason: string; const reason = trigger;
if (trackChangedByState || trackChanged) {
reason = 'track_changed';
} else if (previous[1] === 0) {
reason = 'song_started';
} else if (Math.abs(current[1] - previous[1]) > 1.2) {
reason = 'time_jump';
} else {
reason = 'player_state_changed';
}
const start = Math.round(Date.now() - current[1] * 1000); const start = Math.round(Date.now() - current[1] * 1000);
const end = Math.round(start + song.duration); const end = Math.round(start + song.duration);
@@ -348,28 +331,14 @@ export const useDiscordRpc = () => {
displayType: discordSettings.displayType, displayType: discordSettings.displayType,
hasLargeImage: !!activity.largeImageKey, hasLargeImage: !!activity.largeImageKey,
hasTimestamps: !!(activity.startTimestamp && activity.endTimestamp), hasTimestamps: !!(activity.startTimestamp && activity.endTimestamp),
previousStatus: previous[2],
previousTime: previous[1],
reason, reason,
showAsListening: discordSettings.showAsListening, showAsListening: discordSettings.showAsListening,
songName: song.name, songName: song.name,
trackChanged: trackChangedByState || trackChanged, trackChanged,
trigger,
}, },
}); });
discordRpc?.setActivity(activity); discordRpc?.setActivity(activity);
} else {
logFn.debug(logMsg[LogCategory.EXTERNAL].discordRpcUpdateSkipped, {
category: LogCategory.EXTERNAL,
meta: {
currentStatus: current[2],
currentTime: current[1],
previousStatus: previous[2],
previousTime: previous[1],
timeDiff: Math.abs(current[1] - previous[1]),
trackChanged: trackChangedByState || trackChanged,
},
});
}
}, },
[ [
discordSettings.showAsListening, discordSettings.showAsListening,
@@ -390,7 +359,7 @@ export const useDiscordRpc = () => {
], ],
); );
const debouncedSetActivity = useDebouncedCallback(setActivity, 500); const debouncedSetActivity = useDebouncedCallback(setActivity, 1000);
// Quit Discord RPC if it was enabled and is now disabled // Quit Discord RPC if it was enabled and is now disabled
useEffect(() => { useEffect(() => {
@@ -409,95 +378,110 @@ export const useDiscordRpc = () => {
} }
}, [discordSettings.clientId, privateMode, discordSettings.enabled]); }, [discordSettings.clientId, privateMode, discordSettings.enabled]);
useEffect(() => { const getCurrentActivityState = useCallback((): ActivityState => {
if (!discordSettings.enabled || privateMode) {
return;
}
const getCurrentActivityState = (): ActivityState => {
const state = usePlayerStore.getState(); const state = usePlayerStore.getState();
const currentSong = state.getCurrentSong(); return [
const currentTime = useTimestampStoreBase.getState().timestamp; state.getCurrentSong(),
const status = state.player.status; useTimestampStoreBase.getState().timestamp,
return [currentSong, currentTime, status]; state.player.status,
};
const resetInterval = () => {
if (intervalRef.current) {
clearInterval(intervalRef.current);
}
intervalRef.current = setInterval(() => {
const current = getCurrentActivityState();
const previous = previousActivityStateRef.current || current;
debouncedSetActivity(current, previous);
previousActivityStateRef.current = current;
}, 15000);
};
resetInterval();
const initialState = getCurrentActivityState();
let previousUniqueId = initialState[0]?._uniqueId || '';
previousActivityStateRef.current = initialState;
// Set activity immediately when Discord RPC is enabled
debouncedSetActivity(initialState, initialState);
const unsubSongChange = usePlayerStore.subscribe(
(state): ActivityState => {
const currentSong = state.getCurrentSong();
const currentTime = useTimestampStoreBase.getState().timestamp;
const status = state.player.status;
return [currentSong, currentTime, status];
},
(current, previous) => {
const currentUniqueId = current[0]?._uniqueId || '';
const trackChanged = previousUniqueId !== currentUniqueId;
if (trackChanged && current[0]) {
resetInterval();
previousUniqueId = currentUniqueId;
}
const activity: ActivityState = [
current[0] as QueueSong,
current[1] as number,
current[2] as PlayerStatus,
]; ];
}, []);
// Use the ref as the source of truth for previous state const clearRefreshInterval = useCallback(() => {
const previousActivity: ActivityState =
previousActivityStateRef.current ||
(previous
? [
previous[0] as QueueSong,
previous[1] as number,
previous[2] as PlayerStatus,
]
: activity);
debouncedSetActivity(activity, previousActivity);
previousActivityStateRef.current = activity;
},
);
return () => {
unsubSongChange();
if (intervalRef.current) { if (intervalRef.current) {
clearInterval(intervalRef.current); clearInterval(intervalRef.current);
intervalRef.current = null; intervalRef.current = null;
} }
}, []);
const emitActivityUpdateRef = useRef<(next: ActivityState, trigger: ActivityTrigger) => void>(
() => {},
);
const resetRefreshInterval = useCallback(() => {
clearRefreshInterval();
intervalRef.current = setInterval(() => {
const current = getCurrentActivityState();
emitActivityUpdateRef.current(current, 'interval');
}, 15000);
}, [clearRefreshInterval, getCurrentActivityState]);
const emitActivityUpdate = useCallback(
(next: ActivityState, trigger: ActivityTrigger) => {
debouncedSetActivity(next, trigger);
resetRefreshInterval();
},
[debouncedSetActivity, resetRefreshInterval],
);
useEffect(() => {
emitActivityUpdateRef.current = emitActivityUpdate;
}, [emitActivityUpdate]);
useEffect(() => {
if (!discordSettings.enabled || privateMode) {
clearRefreshInterval();
return;
}
const initialState = getCurrentActivityState();
emitActivityUpdate(initialState, 'initial');
return () => {
clearRefreshInterval();
}; };
}, [ }, [
debouncedSetActivity, clearRefreshInterval,
discordSettings.clientId,
discordSettings.enabled, discordSettings.enabled,
emitActivityUpdate,
getCurrentActivityState,
privateMode, privateMode,
setActivity,
]); ]);
usePlayerEvents(
{
onCurrentSongChange: ({ song }) => {
if (!discordEnabledRef.current || privateModeRef.current) {
return;
}
const playerState = usePlayerStore.getState();
const activityState: ActivityState = [
song,
useTimestampStoreBase.getState().timestamp,
playerState.player.status,
];
emitActivityUpdateRef.current(activityState, 'track_change');
},
onPlayerSeekToTimestamp: ({ timestamp }) => {
if (!discordEnabledRef.current || privateModeRef.current) {
return;
}
const playerState = usePlayerStore.getState();
const activityState: ActivityState = [
playerState.getCurrentSong(),
timestamp,
playerState.player.status,
];
emitActivityUpdateRef.current(activityState, 'seek');
},
onPlayerStatus: ({ status }) => {
if (!discordEnabledRef.current || privateModeRef.current) {
return;
}
const playerState = usePlayerStore.getState();
const activityState: ActivityState = [
playerState.getCurrentSong(),
useTimestampStoreBase.getState().timestamp,
status,
];
emitActivityUpdateRef.current(activityState, 'status_change');
},
},
[],
);
}; };
const DiscordRpcHookInner = () => { const DiscordRpcHookInner = () => {