mirror of
https://github.com/jeffvli/feishin.git
synced 2026-06-11 14:53:47 +02:00
Apply additional security recommendations (#2050)
* enable sandbox * enable CSP (umami tentatively works?) and reduce amount of ipc APIs exposed * remove csp from index
This commit is contained in:
+37
-37
@@ -1,4 +1,4 @@
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import { ipcRenderer, IpcRendererEvent } from 'electron';
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import { ipcRenderer } from 'electron';
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import { PlayerData } from '/@/shared/types/domain-types';
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@@ -102,76 +102,76 @@ const getAudioDevices = async () => {
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return ipcRenderer.invoke('player-get-audio-devices');
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};
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const rendererAutoNext = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-auto-next', cb);
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const rendererAutoNext = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-auto-next', (_, data) => cb(data));
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};
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const rendererCurrentTime = (cb: (event: IpcRendererEvent, data: number) => void) => {
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ipcRenderer.on('renderer-player-current-time', cb);
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const rendererCurrentTime = (cb: (data: number) => void) => {
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ipcRenderer.on('renderer-player-current-time', (_, data) => cb(data));
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};
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const rendererNext = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-next', cb);
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const rendererNext = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-next', (_, data) => cb(data));
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};
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const rendererPause = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-pause', cb);
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const rendererPause = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-pause', (_, data) => cb(data));
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};
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const rendererPlay = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-play', cb);
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const rendererPlay = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-play', (_, data) => cb(data));
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};
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const rendererPlayPause = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-play-pause', cb);
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const rendererPlayPause = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-play-pause', (_, data) => cb(data));
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};
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const rendererPrevious = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-previous', cb);
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const rendererPrevious = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-previous', (_, data) => cb(data));
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};
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const rendererStop = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-stop', cb);
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const rendererStop = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-stop', (_, data) => cb(data));
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};
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const rendererSkipForward = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-skip-forward', cb);
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const rendererSkipForward = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-skip-forward', (_, data) => cb(data));
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};
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const rendererSkipBackward = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-skip-backward', cb);
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const rendererSkipBackward = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-skip-backward', (_, data) => cb(data));
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};
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const rendererVolumeUp = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-volume-up', cb);
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const rendererVolumeUp = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-volume-up', (_, data) => cb(data));
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};
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const rendererVolumeDown = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-volume-down', cb);
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const rendererVolumeDown = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-volume-down', (_, data) => cb(data));
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};
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const rendererVolumeMute = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-volume-mute', cb);
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const rendererVolumeMute = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-volume-mute', (_, data) => cb(data));
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};
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const rendererToggleRepeat = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-toggle-repeat', cb);
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const rendererToggleRepeat = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-toggle-repeat', (_, data) => cb(data));
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};
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const rendererToggleShuffle = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-toggle-shuffle', cb);
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const rendererToggleShuffle = (cb: (data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-toggle-shuffle', (_, data) => cb(data));
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};
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const rendererQuit = (cb: (event: IpcRendererEvent) => void) => {
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ipcRenderer.on('renderer-player-quit', cb);
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const rendererQuit = (cb: () => void) => {
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ipcRenderer.on('renderer-player-quit', () => cb());
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};
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const rendererError = (cb: (event: IpcRendererEvent, data: string) => void) => {
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ipcRenderer.on('renderer-player-error', cb);
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const rendererError = (cb: (data: string) => void) => {
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ipcRenderer.on('renderer-player-error', (_, data) => cb(data));
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};
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const rendererPlayerFallback = (cb: (event: IpcRendererEvent, data: boolean) => void) => {
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ipcRenderer.on('renderer-player-fallback', cb);
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const rendererPlayerFallback = (cb: (data: boolean) => void) => {
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ipcRenderer.on('renderer-player-fallback', (_, data) => cb(data));
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};
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export const mpvPlayer = {
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