mirror of
https://github.com/jeffvli/feishin.git
synced 2026-06-12 07:12:58 +02:00
add waveform playerbar slider
This commit is contained in:
@@ -0,0 +1,272 @@
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import type { RefObject } from 'react';
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import type WaveSurfer from 'wavesurfer.js';
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import { useWavesurfer } from '@wavesurfer/react';
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import { useEffect, useImperativeHandle, useRef, useState } from 'react';
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import { AudioPlayer, PlayerOnProgressProps } from '/@/renderer/features/player/audio-player/types';
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import { convertToLogVolume } from '/@/renderer/features/player/audio-player/utils/player-utils';
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import { PlayerStatus } from '/@/shared/types/types';
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export interface WaveSurferPlayerEngineHandle extends AudioPlayer {
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player1(): {
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ref: null | WaveSurfer;
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setVolume: (volume: number) => void;
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};
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player2(): {
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ref: null | WaveSurfer;
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setVolume: (volume: number) => void;
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};
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}
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interface WaveSurferPlayerEngineProps {
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isMuted: boolean;
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isTransitioning: boolean;
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onEndedPlayer1: () => void;
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onEndedPlayer2: () => void;
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onProgressPlayer1: (e: PlayerOnProgressProps) => void;
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onProgressPlayer2: (e: PlayerOnProgressProps) => void;
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playerNum: number;
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playerRef: RefObject<null | WaveSurferPlayerEngineHandle>;
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playerStatus: PlayerStatus;
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speed?: number;
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src1: string | undefined;
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src2: string | undefined;
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volume: number;
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}
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// Credits: https://gist.github.com/novwhisky/8a1a0168b94f3b6abfaa?permalink_comment_id=1551393#gistcomment-1551393
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// This is used so that the player will always have an <audio> element. This means that
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// player1Source and player2Source are connected BEFORE the user presses play for
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// the first time. This workaround is important for Safari, which seems to require the
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// source to be connected PRIOR to resuming audio context
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const EMPTY_SOURCE =
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'data:audio/mp3;base64,SUQzBAAAAAAAI1RTU0UAAAAPAAADTGF2ZjU2LjM2LjEwMAAAAAAAAAAAAAAA//OEAAAAAAAAAAAAAAAAAAAAAAAASW5mbwAAAA8AAAAEAAABIADAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDV1dXV1dXV1dXV1dXV1dXV1dXV1dXV1dXV6urq6urq6urq6urq6urq6urq6urq6urq6v////////////////////////////////8AAAAATGF2YzU2LjQxAAAAAAAAAAAAAAAAJAAAAAAAAAAAASDs90hvAAAAAAAAAAAAAAAAAAAA//MUZAAAAAGkAAAAAAAAA0gAAAAATEFN//MUZAMAAAGkAAAAAAAAA0gAAAAARTMu//MUZAYAAAGkAAAAAAAAA0gAAAAAOTku//MUZAkAAAGkAAAAAAAAA0gAAAAANVVV';
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export const WaveSurferPlayerEngine = (props: WaveSurferPlayerEngineProps) => {
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const {
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isMuted,
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isTransitioning,
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onEndedPlayer1,
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onEndedPlayer2,
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onProgressPlayer1,
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onProgressPlayer2,
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playerNum,
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playerRef,
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playerStatus,
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speed,
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src1,
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src2,
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volume,
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} = props;
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const container1Ref = useRef<HTMLDivElement>(null);
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const container2Ref = useRef<HTMLDivElement>(null);
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const [internalVolume1, setInternalVolume1] = useState(volume / 100 || 0);
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const [internalVolume2, setInternalVolume2] = useState(volume / 100 || 0);
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const { wavesurfer: wavesurfer1 } = useWavesurfer({
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barWidth: 0,
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container: container1Ref,
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cursorColor: 'transparent',
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height: 0,
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interact: false,
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normalize: false,
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progressColor: 'transparent',
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url: src1 || EMPTY_SOURCE,
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waveColor: 'transparent',
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});
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const { wavesurfer: wavesurfer2 } = useWavesurfer({
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barWidth: 0,
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container: container2Ref,
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cursorColor: 'transparent',
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height: 0,
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interact: false,
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normalize: false,
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progressColor: 'transparent',
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url: src2 || EMPTY_SOURCE,
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waveColor: 'transparent',
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});
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// Handle volume changes
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useEffect(() => {
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if (wavesurfer1) {
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const logVolume1 = convertToLogVolume(internalVolume1);
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wavesurfer1.setVolume(isMuted ? 0 : logVolume1);
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}
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}, [wavesurfer1, internalVolume1, isMuted]);
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useEffect(() => {
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if (wavesurfer2) {
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const logVolume2 = convertToLogVolume(internalVolume2);
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wavesurfer2.setVolume(isMuted ? 0 : logVolume2);
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}
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}, [wavesurfer2, internalVolume2, isMuted]);
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// Handle playback rate (speed)
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useEffect(() => {
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if (wavesurfer1 && speed) {
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wavesurfer1.setPlaybackRate(speed);
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}
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}, [wavesurfer1, speed]);
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useEffect(() => {
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if (wavesurfer2 && speed) {
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wavesurfer2.setPlaybackRate(speed);
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}
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}, [wavesurfer2, speed]);
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// Handle play/pause based on playerNum and status
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useEffect(() => {
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if (!wavesurfer1 || !wavesurfer2) return;
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if (playerNum === 1 && playerStatus === PlayerStatus.PLAYING) {
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wavesurfer1.play();
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} else {
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wavesurfer1.pause();
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}
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if (playerNum === 2 && playerStatus === PlayerStatus.PLAYING) {
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wavesurfer2.play();
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} else {
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wavesurfer2.pause();
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}
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}, [wavesurfer1, wavesurfer2, playerNum, playerStatus]);
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// Handle progress updates for player1
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useEffect(() => {
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if (!wavesurfer1 || !src1) return;
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const updateProgress = () => {
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const currentTime = wavesurfer1.getCurrentTime();
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const duration = wavesurfer1.getDuration();
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if (duration > 0) {
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onProgressPlayer1({
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played: currentTime / duration,
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playedSeconds: currentTime,
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});
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}
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};
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const interval = setInterval(updateProgress, isTransitioning ? 10 : 250);
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return () => clearInterval(interval);
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}, [wavesurfer1, src1, isTransitioning, onProgressPlayer1]);
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// Handle progress updates for player2
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useEffect(() => {
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if (!wavesurfer2 || !src2) return;
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const updateProgress = () => {
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const currentTime = wavesurfer2.getCurrentTime();
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const duration = wavesurfer2.getDuration();
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if (duration > 0) {
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onProgressPlayer2({
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played: currentTime / duration,
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playedSeconds: currentTime,
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});
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}
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};
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const interval = setInterval(updateProgress, isTransitioning ? 10 : 250);
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return () => clearInterval(interval);
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}, [wavesurfer2, src2, isTransitioning, onProgressPlayer2]);
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// Handle ended events
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useEffect(() => {
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if (!wavesurfer1 || !src1) return;
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const handleEnded = () => {
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onEndedPlayer1();
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};
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wavesurfer1.on('finish', handleEnded);
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return () => {
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wavesurfer1.un('finish', handleEnded);
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};
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}, [wavesurfer1, src1, onEndedPlayer1]);
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useEffect(() => {
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if (!wavesurfer2 || !src2) return;
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const handleEnded = () => {
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onEndedPlayer2();
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};
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wavesurfer2.on('finish', handleEnded);
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return () => {
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wavesurfer2.un('finish', handleEnded);
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};
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}, [wavesurfer2, src2, onEndedPlayer2]);
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useImperativeHandle<WaveSurferPlayerEngineHandle, WaveSurferPlayerEngineHandle>(
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playerRef,
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() => ({
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decreaseVolume(by: number) {
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setInternalVolume1(Math.max(0, internalVolume1 - by / 100));
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setInternalVolume2(Math.max(0, internalVolume2 - by / 100));
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},
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increaseVolume(by: number) {
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setInternalVolume1(Math.min(1, internalVolume1 + by / 100));
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setInternalVolume2(Math.min(1, internalVolume2 + by / 100));
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},
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pause() {
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wavesurfer1?.pause();
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wavesurfer2?.pause();
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},
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play() {
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if (playerNum === 1) {
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wavesurfer1?.play();
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} else {
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wavesurfer2?.play();
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}
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},
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player1() {
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return {
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ref: wavesurfer1 || null,
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setVolume: (volume: number) => setInternalVolume1(volume / 100 || 0),
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};
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},
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player2() {
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return {
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ref: wavesurfer2 || null,
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setVolume: (volume: number) => setInternalVolume2(volume / 100 || 0),
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};
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},
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seekTo(seekTo: number) {
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if (playerNum === 1) {
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wavesurfer1?.seekTo(seekTo);
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} else {
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wavesurfer2?.seekTo(seekTo);
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}
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},
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setVolume(volume: number) {
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setInternalVolume1(volume / 100 || 0);
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setInternalVolume2(volume / 100 || 0);
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},
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setVolume1(volume: number) {
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setInternalVolume1(volume / 100 || 0);
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},
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setVolume2(volume: number) {
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setInternalVolume2(volume / 100 || 0);
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},
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}),
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[wavesurfer1, wavesurfer2, playerNum, internalVolume1, internalVolume2],
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);
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return (
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<div id="wavesurfer-player-engine" style={{ display: 'none' }}>
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{Boolean(src1) && <div id="wavesurfer-player-1" ref={container1Ref} />}
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{Boolean(src2) && <div id="wavesurfer-player-2" ref={container2Ref} />}
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</div>
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);
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};
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WaveSurferPlayerEngine.displayName = 'WaveSurferPlayerEngine';
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@@ -0,0 +1,349 @@
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import type { Dispatch } from 'react';
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import type WaveSurfer from 'wavesurfer.js';
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import { useCallback, useEffect, useRef, useState } from 'react';
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import {
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WaveSurferPlayerEngine,
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WaveSurferPlayerEngineHandle,
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} from '/@/renderer/features/player/audio-player/engine/wavesurfer-player-engine';
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import { useMainPlayerListener } from '/@/renderer/features/player/audio-player/hooks/use-main-player-listener';
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import { usePlayerEvents } from '/@/renderer/features/player/audio-player/hooks/use-player-events';
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import { PlayerOnProgressProps } from '/@/renderer/features/player/audio-player/types';
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import {
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usePlayerActions,
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usePlayerData,
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usePlayerMuted,
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usePlayerProperties,
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usePlayerVolume,
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} from '/@/renderer/store';
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import { PlayerStatus, PlayerStyle } from '/@/shared/types/types';
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const PLAY_PAUSE_FADE_DURATION = 300;
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const PLAY_PAUSE_FADE_INTERVAL = 10;
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export function WaveSurferPlayer() {
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const playerRef = useRef<null | WaveSurferPlayerEngineHandle>(null);
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const { num, player1, player2, status } = usePlayerData();
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const { mediaAutoNext, setTimestamp } = usePlayerActions();
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const { crossfadeDuration, speed, transitionType } = usePlayerProperties();
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const isMuted = usePlayerMuted();
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const volume = usePlayerVolume();
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const [localPlayerStatus, setLocalPlayerStatus] = useState<PlayerStatus>(status);
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const [isTransitioning, setIsTransitioning] = useState<boolean | string>(false);
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const fadeAndSetStatus = useCallback(
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async (startVolume: number, endVolume: number, duration: number, status: PlayerStatus) => {
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if (isTransitioning) {
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return setLocalPlayerStatus(status);
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}
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const steps = duration / PLAY_PAUSE_FADE_INTERVAL;
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const volumeStep = (endVolume - startVolume) / steps;
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let currentStep = 0;
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const promise = new Promise((resolve) => {
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const interval = setInterval(() => {
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currentStep++;
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const newVolume = startVolume + volumeStep * currentStep;
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playerRef.current?.setVolume(newVolume);
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if (currentStep >= steps) {
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clearInterval(interval);
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setIsTransitioning(false);
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resolve(true);
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}
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}, PLAY_PAUSE_FADE_INTERVAL);
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});
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if (status === PlayerStatus.PAUSED) {
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await promise;
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setLocalPlayerStatus(status);
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} else if (status === PlayerStatus.PLAYING) {
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setLocalPlayerStatus(status);
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await promise;
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}
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},
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[isTransitioning],
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);
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const onProgressPlayer1 = useCallback(
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(e: PlayerOnProgressProps) => {
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if (!playerRef.current?.player1()) {
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return;
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}
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switch (transitionType) {
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case PlayerStyle.CROSSFADE:
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crossfadeHandler({
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crossfadeDuration: crossfadeDuration,
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currentPlayer: playerRef.current.player1(),
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currentPlayerNum: num,
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player1().ref),
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isTransitioning,
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nextPlayer: playerRef.current.player2(),
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playerNum: 1,
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setIsTransitioning,
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volume,
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});
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break;
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case PlayerStyle.GAPLESS:
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gaplessHandler({
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player1().ref),
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isFlac: false,
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isTransitioning,
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nextPlayer: playerRef.current.player2(),
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setIsTransitioning,
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});
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break;
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}
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},
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[crossfadeDuration, isTransitioning, num, transitionType, volume],
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);
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const onProgressPlayer2 = useCallback(
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(e: PlayerOnProgressProps) => {
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if (!playerRef.current?.player2()) {
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return;
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}
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switch (transitionType) {
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case PlayerStyle.CROSSFADE:
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crossfadeHandler({
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crossfadeDuration: crossfadeDuration,
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currentPlayer: playerRef.current.player2(),
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currentPlayerNum: num,
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player2().ref),
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isTransitioning,
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nextPlayer: playerRef.current.player1(),
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playerNum: 2,
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setIsTransitioning,
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volume,
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});
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break;
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case PlayerStyle.GAPLESS:
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gaplessHandler({
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player2().ref),
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isFlac: false,
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isTransitioning,
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nextPlayer: playerRef.current.player1(),
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setIsTransitioning,
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});
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break;
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}
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},
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[crossfadeDuration, isTransitioning, num, transitionType, volume],
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);
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const handleOnEndedPlayer1 = useCallback(() => {
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const promise = new Promise((resolve) => {
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mediaAutoNext();
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resolve(true);
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});
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promise.then(() => {
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playerRef.current?.player1()?.ref?.pause();
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playerRef.current?.setVolume(volume);
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setIsTransitioning(false);
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});
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}, [mediaAutoNext, volume]);
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const handleOnEndedPlayer2 = useCallback(() => {
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const promise = new Promise((resolve) => {
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mediaAutoNext();
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resolve(true);
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});
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promise.then(() => {
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playerRef.current?.player2()?.ref?.pause();
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playerRef.current?.setVolume(volume);
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setIsTransitioning(false);
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});
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}, [mediaAutoNext, volume]);
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usePlayerEvents(
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{
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onPlayerSeekToTimestamp: (properties) => {
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const timestamp = properties.timestamp;
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const activePlayer =
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num === 1 ? playerRef.current?.player1() : playerRef.current?.player2();
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const wavesurfer = activePlayer?.ref;
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if (wavesurfer) {
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const duration = wavesurfer.getDuration();
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if (duration > 0) {
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// Convert timestamp to ratio (0-1) for wavesurfer
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const ratio = timestamp / duration;
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wavesurfer.seekTo(ratio);
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}
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}
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},
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onPlayerStatus: async (properties) => {
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const status = properties.status;
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if (status === PlayerStatus.PAUSED) {
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fadeAndSetStatus(volume, 0, PLAY_PAUSE_FADE_DURATION, PlayerStatus.PAUSED);
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} else if (status === PlayerStatus.PLAYING) {
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fadeAndSetStatus(0, volume, PLAY_PAUSE_FADE_DURATION, PlayerStatus.PLAYING);
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}
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},
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onPlayerVolume: (properties) => {
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const volume = properties.volume;
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playerRef.current?.setVolume(volume);
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},
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},
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[volume, num, isTransitioning],
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);
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useEffect(() => {
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if (localPlayerStatus !== PlayerStatus.PLAYING) {
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return;
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}
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const interval = setInterval(() => {
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const activePlayer =
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num === 1 ? playerRef.current?.player1() : playerRef.current?.player2();
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const wavesurfer = activePlayer?.ref;
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if (!wavesurfer) {
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return;
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}
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const currentTime = wavesurfer.getCurrentTime();
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if (
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transitionType === PlayerStyle.CROSSFADE ||
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transitionType === PlayerStyle.GAPLESS
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) {
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setTimestamp(Number(currentTime.toFixed(0)));
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}
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}, 500);
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||||
|
||||
return () => clearInterval(interval);
|
||||
}, [localPlayerStatus, num, setTimestamp, transitionType]);
|
||||
|
||||
useMainPlayerListener();
|
||||
|
||||
return (
|
||||
<WaveSurferPlayerEngine
|
||||
isMuted={isMuted}
|
||||
isTransitioning={Boolean(isTransitioning)}
|
||||
onEndedPlayer1={handleOnEndedPlayer1}
|
||||
onEndedPlayer2={handleOnEndedPlayer2}
|
||||
onProgressPlayer1={onProgressPlayer1}
|
||||
onProgressPlayer2={onProgressPlayer2}
|
||||
playerNum={num}
|
||||
playerRef={playerRef}
|
||||
playerStatus={localPlayerStatus}
|
||||
speed={speed}
|
||||
src1={player1?.streamUrl}
|
||||
src2={player2?.streamUrl}
|
||||
volume={volume}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function crossfadeHandler(args: {
|
||||
crossfadeDuration: number;
|
||||
currentPlayer: {
|
||||
ref: null | WaveSurfer;
|
||||
setVolume: (volume: number) => void;
|
||||
};
|
||||
currentPlayerNum: number;
|
||||
currentTime: number;
|
||||
duration: number;
|
||||
isTransitioning: boolean | string;
|
||||
nextPlayer: {
|
||||
ref: null | WaveSurfer;
|
||||
setVolume: (volume: number) => void;
|
||||
};
|
||||
playerNum: number;
|
||||
setIsTransitioning: Dispatch<boolean | string>;
|
||||
volume: number;
|
||||
}) {
|
||||
const {
|
||||
crossfadeDuration,
|
||||
currentPlayer,
|
||||
currentPlayerNum,
|
||||
currentTime,
|
||||
duration,
|
||||
isTransitioning,
|
||||
nextPlayer,
|
||||
playerNum,
|
||||
setIsTransitioning,
|
||||
volume,
|
||||
} = args;
|
||||
const player = `player${playerNum}`;
|
||||
|
||||
if (!isTransitioning) {
|
||||
if (currentTime > duration - crossfadeDuration) {
|
||||
nextPlayer.setVolume(0);
|
||||
nextPlayer.ref?.play();
|
||||
return setIsTransitioning(player);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (isTransitioning !== player && currentPlayerNum !== playerNum) {
|
||||
return;
|
||||
}
|
||||
|
||||
const timeLeft = duration - currentTime;
|
||||
|
||||
// Calculate the volume levels based on time remaining
|
||||
const currentPlayerVolume = (timeLeft / crossfadeDuration) * volume;
|
||||
const nextPlayerVolume = ((crossfadeDuration - timeLeft) / crossfadeDuration) * volume;
|
||||
|
||||
// Set volumes for both players
|
||||
currentPlayer.setVolume(currentPlayerVolume);
|
||||
nextPlayer.setVolume(nextPlayerVolume);
|
||||
}
|
||||
|
||||
function gaplessHandler(args: {
|
||||
currentTime: number;
|
||||
duration: number;
|
||||
isFlac: boolean;
|
||||
isTransitioning: boolean | string;
|
||||
nextPlayer: {
|
||||
ref: null | WaveSurfer;
|
||||
setVolume: (volume: number) => void;
|
||||
};
|
||||
setIsTransitioning: Dispatch<boolean | string>;
|
||||
}) {
|
||||
const { currentTime, duration, isFlac, isTransitioning, nextPlayer, setIsTransitioning } = args;
|
||||
|
||||
if (!isTransitioning) {
|
||||
if (currentTime > duration - 2) {
|
||||
return setIsTransitioning(true);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
const durationPadding = getDurationPadding(isFlac);
|
||||
|
||||
if (currentTime + durationPadding >= duration) {
|
||||
return nextPlayer.ref?.play().catch(() => {});
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function getDuration(ref: null | undefined | WaveSurfer) {
|
||||
return ref?.getDuration() || 0;
|
||||
}
|
||||
|
||||
function getDurationPadding(isFlac: boolean) {
|
||||
switch (isFlac) {
|
||||
case false:
|
||||
return 0.116;
|
||||
case true:
|
||||
return 0.065;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user