temporarily remove old player implementations to prevent broken app

This commit is contained in:
jeffvli
2025-11-02 01:40:20 -08:00
parent 1d4069d4fa
commit 550ba4f768
42 changed files with 2571 additions and 2598 deletions
@@ -1,5 +1,5 @@
import clsx from 'clsx';
import { MouseEvent, useCallback } from 'react';
import { MouseEvent } from 'react';
import styles from './playerbar.module.css';
@@ -9,17 +9,17 @@ import { LeftControls } from '/@/renderer/features/player/components/left-contro
import { RightControls } from '/@/renderer/features/player/components/right-controls';
import { usePowerSaveBlocker } from '/@/renderer/features/player/hooks/use-power-save-blocker';
import { PlayersRef } from '/@/renderer/features/player/ref/players-ref';
import { updateSong } from '/@/renderer/features/player/update-remote-song';
import {
useCurrentPlayer,
useCurrentStatus,
useFullScreenPlayerStore,
useMuted,
usePlayer1Data,
usePlayer2Data,
usePlayerControls,
usePlayerData,
// usePlayer1Data,
// usePlayer2Data,
// usePlayerControls,
usePlayerMuted,
usePlayerNum,
usePlayerStatus,
usePlayerVolume,
useSetFullScreenPlayerStore,
useVolume,
} from '/@/renderer/store';
import {
useGeneralSettings,
@@ -27,20 +27,20 @@ import {
useSettingsStore,
} from '/@/renderer/store/settings.store';
import { PlaybackSelectors } from '/@/shared/constants/playback-selectors';
import { PlaybackType } from '/@/shared/types/types';
import { PlayerType } from '/@/shared/types/types';
export const Playerbar = () => {
const playersRef = PlayersRef;
const settings = useSettingsStore((state) => state.playback);
const { playerbarOpenDrawer } = useGeneralSettings();
const playbackType = usePlaybackType();
const volume = useVolume();
const player1 = usePlayer1Data();
const player2 = usePlayer2Data();
const status = useCurrentStatus();
const player = useCurrentPlayer();
const muted = useMuted();
const { autoNext } = usePlayerControls();
const volume = usePlayerVolume();
// const player1 = usePlayer1Data();
// const player2 = usePlayer2Data();
const status = usePlayerStatus();
const player = usePlayerNum();
const muted = usePlayerMuted();
// const { autoNext } = usePlayerControls();
const { expanded: isFullScreenPlayerExpanded } = useFullScreenPlayerStore();
const setFullScreenPlayerStore = useSetFullScreenPlayerStore();
@@ -51,10 +51,12 @@ export const Playerbar = () => {
setFullScreenPlayerStore({ expanded: !isFullScreenPlayerExpanded });
};
const autoNextFn = useCallback(() => {
const playerData = autoNext();
updateSong(playerData.current.song);
}, [autoNext]);
const { player1, player2 } = usePlayerData();
// const autoNextFn = useCallback(() => {
// const playerData = autoNext();
// updateSong(playerData.current.song);
// }, [autoNext]);
return (
<div
@@ -72,9 +74,9 @@ export const Playerbar = () => {
<RightControls />
</div>
</div>
{playbackType === PlaybackType.WEB && (
{playbackType === PlayerType.WEB && (
<AudioPlayer
autoNext={autoNextFn}
// autoNext={autoNextFn}
crossfadeDuration={settings.crossfadeDuration}
crossfadeStyle={settings.crossfadeStyle}
currentPlayer={player}