rework player store and add global player context

This commit is contained in:
jeffvli
2025-11-02 01:09:40 -07:00
parent 8c539aaadc
commit 4e3a3742a5
4 changed files with 1484 additions and 1089 deletions
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import { createContext, useCallback, useMemo } from 'react';
import { Song } from 'src/main/features/core/lyrics/netease';
import { AddToQueueType } from '/@/renderer/store';
import { LibraryItem, QueueSong } from '/@/shared/types/domain-types';
interface PlayerContext {
addToQueueByData: (data: Song[], type: AddToQueueType) => void;
addToQueueByFetch: (id: string[], itemType: LibraryItem, type: AddToQueueType) => void;
clearQueue: () => void;
clearSelected: (items: QueueSong[]) => void;
decreaseVolume: (amount: number) => void;
increaseVolume: (amount: number) => void;
mediaNext: () => void;
mediaPause: () => void;
mediaPlay: (id: string) => void;
mediaPrevious: () => void;
mediaSeekToTimestamp: (timestamp: number) => void;
mediaStepBackward: () => void;
mediaStepForward: () => void;
mediaToggleMute: () => void;
mediaTogglePlayPause: () => void;
moveSelectedTo: (items: QueueSong[], edge: 'bottom' | 'top', uniqueId: string) => void;
moveSelectedToBottom: (items: QueueSong[]) => void;
moveSelectedToNext: (items: QueueSong[]) => void;
moveSelectedToTop: (items: QueueSong[]) => void;
setVolume: (volume: number) => void;
shuffle: () => void;
shuffleAll: () => void;
shuffleSelected: (items: QueueSong[]) => void;
}
export const PlayerContext = createContext<PlayerContext>({
addToQueueByData: () => {},
addToQueueByFetch: () => {},
clearQueue: () => {},
clearSelected: () => {},
decreaseVolume: () => {},
increaseVolume: () => {},
mediaNext: () => {},
mediaPause: () => {},
mediaPlay: () => {},
mediaPrevious: () => {},
mediaSeekToTimestamp: () => {},
mediaStepBackward: () => {},
mediaStepForward: () => {},
mediaToggleMute: () => {},
mediaTogglePlayPause: () => {},
moveSelectedTo: () => {},
moveSelectedToBottom: () => {},
moveSelectedToNext: () => {},
moveSelectedToTop: () => {},
setVolume: () => {},
shuffle: () => {},
shuffleAll: () => {},
shuffleSelected: () => {},
});
export const PlayerProvider = ({ children }: { children: React.ReactNode }) => {
const addToQueueByData = useCallback((data: Song[], type: AddToQueueType) => {}, []);
const addToQueueByFetch = useCallback(
(id: string[], itemType: LibraryItem, type: AddToQueueType) => {},
[],
);
const clearQueue = useCallback(() => {}, []);
const clearSelected = useCallback((items: QueueSong[]) => {}, []);
const decreaseVolume = useCallback((amount: number) => {}, []);
const increaseVolume = useCallback((amount: number) => {}, []);
const mediaNext = useCallback(() => {}, []);
const mediaPause = useCallback(() => {}, []);
const mediaPlay = useCallback((id: string) => {}, []);
const mediaPrevious = useCallback(() => {}, []);
const mediaSeekToTimestamp = useCallback((timestamp: number) => {}, []);
const mediaStepBackward = useCallback(() => {}, []);
const mediaStepForward = useCallback(() => {}, []);
const mediaToggleMute = useCallback(() => {}, []);
const mediaTogglePlayPause = useCallback(() => {}, []);
const moveSelectedTo = useCallback(
(items: QueueSong[], edge: 'bottom' | 'top', uniqueId: string) => {},
[],
);
const moveSelectedToBottom = useCallback((items: QueueSong[]) => {}, []);
const moveSelectedToNext = useCallback((items: QueueSong[]) => {}, []);
const moveSelectedToTop = useCallback((items: QueueSong[]) => {}, []);
const setVolume = useCallback((volume: number) => {}, []);
const shuffle = useCallback(() => {}, []);
const shuffleAll = useCallback(() => {}, []);
const shuffleSelected = useCallback((items: QueueSong[]) => {}, []);
const contextValue: PlayerContext = useMemo(
() => ({
addToQueueByData,
addToQueueByFetch,
clearQueue,
clearSelected,
decreaseVolume,
increaseVolume,
mediaNext,
mediaPause,
mediaPlay,
mediaPrevious,
mediaSeekToTimestamp,
mediaStepBackward,
mediaStepForward,
mediaToggleMute,
mediaTogglePlayPause,
moveSelectedTo,
moveSelectedToBottom,
moveSelectedToNext,
moveSelectedToTop,
setVolume,
shuffle,
shuffleAll,
shuffleSelected,
}),
[
addToQueueByData,
addToQueueByFetch,
clearQueue,
clearSelected,
decreaseVolume,
increaseVolume,
mediaNext,
mediaPause,
mediaPlay,
mediaPrevious,
mediaSeekToTimestamp,
mediaStepBackward,
mediaStepForward,
mediaToggleMute,
mediaTogglePlayPause,
moveSelectedTo,
moveSelectedToBottom,
moveSelectedToNext,
moveSelectedToTop,
setVolume,
shuffle,
shuffleAll,
shuffleSelected,
],
);
return <PlayerContext.Provider value={contextValue}>{children}</PlayerContext.Provider>;
};
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import type { StoreApi, UseBoundStore } from 'zustand';
type WithSelectors<S> = S extends { getState: () => infer T }
? S & { use: { [K in keyof T]: () => T[K] } }
: never;
export const createSelectors = <S extends UseBoundStore<StoreApi<object>>>(_store: S) => {
const store = _store as WithSelectors<typeof _store>;
store.use = {};
for (const k of Object.keys(store.getState())) {
(store.use as any)[k] = () => store((s) => s[k as keyof typeof s]);
}
return store;
};
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export function shuffle<T>(array: T[]): T[] {
// Create a copy of the array to avoid mutating the original
const shuffled = [...array];
// Loop through the array from the last element to the first
for (let i = shuffled.length - 1; i > 0; i--) {
// Generate a random index from 0 to i
const j = Math.floor(Math.random() * (i + 1));
// Swap elements at positions i and j
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
}
return shuffled;
}
export function shuffleInPlace<T>(array: T[]): T[] {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
}